Online Games The Evolution








To kill one another.

 

Next came the interpersonal interaction in a multi-player environment. The first such game was called DUNGEN. DUNGEN had players competing against one another to complete a series of quests. DUNGEN provided new settings and players each time the user logged on.

 

The late 1970s saw the start of the video game craze with more and more households getting computer savvy. As a natural corollary, people started writing their own games for home computers. These programming hobbyists traded and sold these home-grown games in local markets.

 

Other changes in the The 1970s were home gaming consoles that used game cartridges. That meant the people could collect game cartridges for one base unit instead of having bulky game console systems.

 

The 80s – some pause before the storm

 

The 1980s saw growing craze for the video and computer game craze, but online gaming wasn’t on the horizon yet. New games with better sound and graphics were introduced and gained popularity. Pole Position and Pac-man were two that achieved big popularity. It was during the 1980s when Nintendo introduced its first gaming system.

 

The 90s – revolution begins

 

The 1990s saw phenomenal growth in both popularity and technology mostly because of the rise of 3-D and multimedia.

 

Myst, the intellectual adventure game introduced gaming on the CD-ROM format. Fancier 3-D graphics hardware made FPS (first-person shooter) games such as Quake possible.

 

The late 1990s saw the exponential growth of the Internet, MUDs (multi-user dungeons) which made online games wildly popular. New and improved graphical interfaces had people all over the world playing against each other not only in FPS games but also in real-time strategy games (RTS games) as well as third-person games like Grand Theft Auto.

 

This was also the period when websites started offering online games such as Tetris, ping pong, Mario bros, super Mario, and other free online flash games and non-flash-based games free for playing after registering with them. This really pushed online gaming into the popular psyche.

 

The 21st Century – the world is just a playground

 

The early years of the 21st century were dominated by the DVD-CD-ROM. It has changed the way online games are played. The latest gaming systems such as Sony’s play station and Microsoft’s X-box has networking capabilities to enable people to play with each other in real-time from all over the world. Exponentially growing broadband internet services have made playing these online games possible in the true sense of the word.

 

The only drawback to the constantly evolving technology for online games is that what you buy today might become obsolete by the next year. Luckily, for the serious gamers, the resale industry for these online games is huge. This resale industry is just another element of the ever-changing history of online games.

 

Word count: 465


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